![]() They’re really just built to service Payback’s paper-thin story, which starts with a confounding succession of betrayals and ends without ever really going anywhere interesting. Fast and frantic, but shallow and not worth replaying. They’re well-executed, particularly how they seamlessly swap you between characters and vehicles (like the opening moments of Forza Horizon 3), but they’re completely scripted. We’re just driving from cutscene to cutscene. ![]() They may look exciting on the surface, but they aren’t really that demanding unlike, say, the Stuntman games, Payback doesn’t require us to do any of the trickier stuff ourselves – the game takes over all the cool bits. ![]() The reality is that racing still pads out the bulk of the driving in Payback and the new “action driving” stuff is limited to a small handful of movie-inspired sequences and Payback’s new police pursuit system. Play You may have heard that Payback has dialled back on the pure street racing focus in favour of a self-described “action driving” experience.
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